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Composition & Techniques
Advanced Lighting and Materials with Shaders by
Publication Date: 2004-10-31
The world around us is filled with subtle lighting effects, but until recently it was not possible to duplicate these real-world effects in computer games because of the limits of consumer graphics hardware. Advanced Lighting and Materials with Shaders explains the principles of lighting theory and discusses how to create realistic lighting that takes full advantage of the capabilities of modern hardware. Topics include the physics of light, raytracing and related techniques, objects and materials, lighting and reflectance models, implementing lights in shaders, spherical harmonic lighting, spherical harmonics in DirectX, and real-time radiosity. Upon reading this text, you will: Understand the underlying physics of light and energy. Learn about the visual features of different materials and how they can be modeled for real-time graphics. Find out about the different lighting models. Discover how real-time techniques compare to ray tracing. Learn to use the provided shader implementations to implement lights and realistic materials in real time.
Creative Black and White Photography by
Publication Date: 2003-03-01
Photography is like driving. The more experience you have, the better you become at it. Both endeavors use sophisticated equipment to get a task done. The more you understand the technical considerations, the easier it is to master them. Driving is best when you understand how the car works well enough that you can pay attention to the task at hand— getting to where you want to go. Photography, similarly, should be an activity in which you
are not worried about basics. Only when basic camera handling is reflexive
Photographic Lighting Simplified by
Publication Date: 2003-02-01
In specific but nontechnical terms, Photographic Lighting Simplified explains how to take light sources–from outdoor bright sunlight to indoor household lighting–and recreate their effects in the studio.